![]() ![]() ![]() Phoenix Labs has removed a layer of friction from the grind that's typically associated with this style of game, and it's great to see. When you're out hopping between your daily errands, the game's quest, dungeon, and NPC trackers make it all too easy to find who and what you're looking for. ![]() This feeds into the somewhat friendly approach to wider progression. Or at least you will be able to once you clear away the thorns or ominous fog. One of the great pleasures of Fae Farm is that if it looks like you can get somewhere, you can. Phoenix Labs has made moving around a pleasure with the simple ability to jump – something not many farming sims have made use of. Not that travel is a pain in the first place. Certain crafted seals will unlock Wayshrines, so you can zip about between all corners of the map. Teleporting between dungeon's isn't the half of it. Not only that, there are potions of protection, and even invisibility, so those who'd rather avoid battle altogether can remain unseen. When in combat, down in one of three multi-level dungeons located around Azoria, the troublesome Jumbles will announce their next attack with a helpful area of effect marker so you always know when you're about to get thwacked. And yet, there is placidity at the center of every undertaking in the game, or at least the potential to play avoiding potential stresses through a different strategy. With the island surrounded by whirlpools, an active volcano threatening to pop off, and wild magic having turned quite literally "a bunch of junk" into monsters called Jumbles, it's a wonder anyone around here can eke out a peaceful life. From the Plains of Plenty, to the Spooky Woods and beyond, there's perils enough to keep you on your toes. ![]() While the game's overall vibe is cozy and heartwarming, the isle of Azoria is not without its dangers. Beginning with a message in a bottle, a shipwreck, and a warm welcome from the "responsible Mayor" Merritt, Fae Farm works quickly to highlight its layers. ![]()
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